This week I reviewed and commented on the blogs of my fellow classmates.
Joyce Parks' blog can be read at http://marieparks22.blogspot.com/2012/03/edu7105-module-1-a1parksj.html?showComment=1332111533187#c4914991611994748569 .
Jessica Green's blog can be read at http://jygreensblog.blogspot.com/2012/03/educ-7105-2-module-1-blog.html?showComment=1332112185242#c7806387979787907311 .
Tiffany Harrell
The Journey of Integrating Technology
Sunday, March 18, 2012
Tuesday, March 13, 2012
EDUC 7105 Module 1 Blog Post
In an article by George Siemens (2008), he defines the metaphors of educators as a master artist, network administrator, concierge, and curator. As a master artist, educators lead students through online tools such as blogs to provide them with information and offer a shift of perspectives, as well as allowing students to learn from each other. Educators as network administrators guide students in forming connections and learning networks to meet learning objectives and critically evaluate sources. As a curator, educators should serve dual roles by having advanced knowledge to provide to students, along with guiding and encouraging learner exploration.
The most important role I believe an educator should play in a digital classroom or the workplace is as a concierge. In this role, educators should provide quick access to resources and serve as tour guides to students. Siemens (2008) explains how learning is shifting “towards more learner designed programs of study,” (p. 16) which will require students to learn more on their own with only guidance from teachers. It is important in a digital classroom for students to have more access to more resources and communication with teachers as they are guided through the learning process.
In the following video, Dr. Ashley Casey (2011) describes his role as a teacher as a facilitator of learning, and shows an example of how he applies this concept in secondary school physical education. He emphasizes the importance of students communicating with each other, and facilitates learning through guidance. The students are asked questions based on what they think, rather than the teacher always telling the problem. He facilitates their learning by allowing the students to solve their own problems and learn from their mistakes. I find this role to be ultimately important for instructors so that students begin to guide their own learning and gain critical thinking and problem solving skills.
The following website (http://www.eric.ed.gov/PDFS/ED407408.pdf ) I located gives five metaphors for educators different than those explained by Siemens (2008). Clarken (1997) explains how teachers are parents, gardeners, prophets, pearl oysters, and physicians. I often feel like a little bit of all of these roles.
References
Casey, A. (2011). Cooperative learning: teacher as facilitator. Retrieved from http://www.youtube.com/watch?v=tZud6u8U6Uc&feature=related
Clarken, R.H. (1997). Five metaphors for educators. Retrieved from http://www.eric.ed.gov/PDFS/ED407408.pdf
Siemens, G. (2008, January 27). Learning and knowing in networks: Changing roles for educators and designers. Paper presented to ITFORUM. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf
The most important role I believe an educator should play in a digital classroom or the workplace is as a concierge. In this role, educators should provide quick access to resources and serve as tour guides to students. Siemens (2008) explains how learning is shifting “towards more learner designed programs of study,” (p. 16) which will require students to learn more on their own with only guidance from teachers. It is important in a digital classroom for students to have more access to more resources and communication with teachers as they are guided through the learning process.
In the following video, Dr. Ashley Casey (2011) describes his role as a teacher as a facilitator of learning, and shows an example of how he applies this concept in secondary school physical education. He emphasizes the importance of students communicating with each other, and facilitates learning through guidance. The students are asked questions based on what they think, rather than the teacher always telling the problem. He facilitates their learning by allowing the students to solve their own problems and learn from their mistakes. I find this role to be ultimately important for instructors so that students begin to guide their own learning and gain critical thinking and problem solving skills.
The following website (http://www.eric.ed.gov/PDFS/ED407408.pdf ) I located gives five metaphors for educators different than those explained by Siemens (2008). Clarken (1997) explains how teachers are parents, gardeners, prophets, pearl oysters, and physicians. I often feel like a little bit of all of these roles.
References
Casey, A. (2011). Cooperative learning: teacher as facilitator. Retrieved from http://www.youtube.com/watch?v=tZud6u8U6Uc&feature=related
Clarken, R.H. (1997). Five metaphors for educators. Retrieved from http://www.eric.ed.gov/PDFS/ED407408.pdf
Siemens, G. (2008, January 27). Learning and knowing in networks: Changing roles for educators and designers. Paper presented to ITFORUM. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf
Monday, November 14, 2011
Virtual Worlds Presentation
I created the following video as an introduction to a presentation on virtual worlds at an educational technology conference. My references can be found in Google Docs at https://docs.google.com/document/d/15tuLa74n7FKwmGSSl9wJmzVbudPVyeJrk-Kk2SdW4hA/edit?hl=en_US
Enjoy!!
Enjoy!!
Sunday, November 6, 2011
From Static to Dynamic Technologies in Distance Education
Media and Technology in Distance Education
Reflecting on the static-dynamic continuum, I would say that I fall in the middle. As far as static technologies, I still use text, web pages, and podcasts for gathering information. Through my experiences thus far through Walden University, I have learned how to collaborate and build knowledge through communications with individuals and groups using discussion boards, blogs, and wikis. Throughout my current courses and other recent courses, I have learned how I can move towards integrating more dynamic technologies into my instruction, which “includes tools that involve learners on a much deeper cognitive level” (Moller, 2008, p.1). In the future, my goals are to integrate more virtual simulations and multi-user virtual environment experiences to enhance student motivation and support their learning. Using programs such as ConceptShare will encourage collaboration and enhance communications between students. In Fahy’s chapter, he explains that, “any medium that promotes collaboration, group formation, and support could qualify as social software” (Anderson, 2008). I can teach students to use social software tools such as Skype and Twitter for sharing their ideas and communicating with others to gain knowledge. I am also currently in the process of encouraging the adoption of Moodle as a learning management system in my school district, which will enhance access to content, collaboration among students, and communication between instructors and students.
The following blogs also provide examples of media and technology along the static-dynamic continuum:
http://pennyfree.blogspot.com/2010/05/static-dynamic-technologies-concept-map.html
http://belindavannorman.blogspot.com/2011/08/moving-toward-dynamic-technologies.html
References
Anderson, T. (Ed.). (2008). The theory and practice of online learning (2nd ed.). Edmonton, AB: Athabasca University Press.
Moller, L. (2008). Static and dynamic technological tools. [Unpublished Paper].
Wednesday, October 26, 2011
Strategies and Tools to Engage Learners
In online learning environments, it is critical for instructors to focus on increasing interactions between students and provide guidance in navigating resources and evaluating information. Siemens (2008) supports this view, explaining how “educators must assume dual roles: as experts with advanced knowledge of a domain and guides who foster and encourage learner exploration” (p. 17). He also explains how teachers act as the curator to provide learning resources for students to access the content and concepts necessary for their field. YouTube and podcasts are valuable ways to deliver information through video and audio. Programs such as Moodle, WebCT, and SoftChalk create online learning environments where educators can modify instructional tools within their course, as well as encourage students to communicate and collaborate.
It is important for students to learn to work individually and in groups through online courses. Durrington, Berryhill, and Swafford (2006) believe that, “to encourage high student interactivity in an online setting, the learning environment must be supportive, open, and respectful” (p. 191). Blogs, wikis, and Google Docs are tools that I have personally used for collaborating within my Walden courses. Blogs are a great way for students to share their ideas and receive feedback and opinions from peers and instructors. Wikis and Google Docs provide a great format for sharing resources and work, as well as promoting collaboration, with the added feature of others being able to modify the information. Project2Manage is a new tool meant for project management and collaboration, allowing students to share their work and future goals. Twiddla is also a technology tool I am researching more about, and it works as a whiteboard for online collaboration. Here students can browse, edit, share, and chat within groups.
In order for students to collaborate, there must be clear communication amongst the individuals working together, as well as individual communication with the instructor. With the advancements of the internet, there are multiple ways to send a single message. Durrington, Berryhill, and Swafford (2006) explain how, “even a private e-mail…builds a nurturing environment that encourages future participation and enhances the quality and depth of overall discussion” (p. 191). Instructors providing students with feedback and guidance will provide encouragement and remind students that their work and opinions are valued, which is not often seen in face to face classrooms. Facebook, Twitter, Skype, and instant messaging tools are all technology tools that students and instructors can use for effective communication anytime, resulting in successful collaboration and online learning.
This blog provides more information about the values of virtual classrooms versus traditional face to face classrooms. It examines collaboration in learning and the teaching methods used in both learning environments.
This blog explains how social networking tools such as YouTube, Google Docs, Facebook, and Twitter can also be used to support collaboration in online learning and the business world.
References
Bannerjee, G. (2011). Traditional and virtual classrooms- what’s the difference? Retrieved from http://www.wiziq.com/blog/traditional-and-virtual-classrooms/
Durrington, V. A., Berryhill, A., & Swafford, J. (2006). Strategies for enhancing student interactivity in an online environment. College Teaching, 54(1), 190−193. Academic Search Premier database; Accession Number: 19754742
Hart, J. (2011). Do you really need separate social learning tools? Part two- 6 ways to integrate learning into the workflow. Retrieved from http://www.c4lpt.co.uk/blog/2011/10/25/do-you-really-need-separate-social-learning-tools-part-2-6-ways-to-integrate-learning-into-working/
Siemens, G. (2008, January). Learning and knowing in networks: Changing roles for educators and designers. ITForum.
Thursday, October 13, 2011
Module 3: Assessing Collaborative Efforts
In the evolution of distance education, the work that students perform is moving away from individualization and is transitioning into collaborative group work. For students to succeed and gain knowledge effectively in such an environment, it is necessary for them to continuously, actively participate in such collaboration. Palloff and Pratt (2005) explain how, “involvement in collaborative activity creates a learner-centered focus that calls for learner-centered assessment, meaning that the student becomes the main resource for and source of assessment information” (p. 53). Dr. Siemens (Laureate Education Inc., 2008) supports such ideas by explaining participative pedagogy and how assessments should be learner-centered by allowing students to assess each other, as well as encouraging students to participate in online communities to receive feedback.
From the educator’s point of view, students should be assessed based on their contributions to the group collaboration. To support this form of assessment, educators can use contribution logs to get a picture of how each student is actively participating. Due to varying levels of skills and knowledge in students, instructors must also examine students’ individual work. It is the role of the instructor to look beyond mark-based assessments and base grades on the degree to which a student has grown throughout the course. Dr. Siemens (Laureate Education Inc., 2008) explains how the instructor should also base assessments within authentic contexts. By doing so, each learner will be engaged in all tasks and activities.
In order to encourage all students to participate in a learning community, a collaborative portfolio can be created. Palloff and Pratt (2005) explain that, “the creation of a portfolio that includes both individual and collaborative projects can also serve as an incentive for participation if learners understand that they will be assessed as individuals as well as members of a team” (p. 43). Often, group members choose not to participate in collaboration because they know they will earn the same grade as the team, but the idea of a portfolio encourages students to all participate. Dr. Siemens (Laureate Education Inc., 2008) explains other ways for instructors to encourage communications and individual contributions, such as having students role-play in their learning communities, having students post and contribute to communication within blogs, and bring in experts to support learning concepts through activities.
http://bigthink.com/ideas/39330
The following blog is from the point of view of an educator who takes pride in creating a learner-focused environment in their classroom. McLeod (2011) allows students to assess themselves and each other as he provides feedback to guide learning. The author of this blog also uses data-driven decision making to lead students towards success in learning and future knowledge.
References
Laureate Education, Inc. (Producer). (2008). Assessment of collaborative learning. [Video webcast]. Retrieved from http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=5701360&Survey=1&47=9580570&ClientNodeID=984645&coursenav=1&bhcp=1
McLeod, S. (2011). At the heart of my classroom? Student agency and continuous renewal. Retrieved from http://bigthink.com/ideas/39330
Palloff, R. M., & Pratt, K. (2005). Collaborating online: Learning together in community. San Francisco: Jossey-Bass.
From the educator’s point of view, students should be assessed based on their contributions to the group collaboration. To support this form of assessment, educators can use contribution logs to get a picture of how each student is actively participating. Due to varying levels of skills and knowledge in students, instructors must also examine students’ individual work. It is the role of the instructor to look beyond mark-based assessments and base grades on the degree to which a student has grown throughout the course. Dr. Siemens (Laureate Education Inc., 2008) explains how the instructor should also base assessments within authentic contexts. By doing so, each learner will be engaged in all tasks and activities.
In order to encourage all students to participate in a learning community, a collaborative portfolio can be created. Palloff and Pratt (2005) explain that, “the creation of a portfolio that includes both individual and collaborative projects can also serve as an incentive for participation if learners understand that they will be assessed as individuals as well as members of a team” (p. 43). Often, group members choose not to participate in collaboration because they know they will earn the same grade as the team, but the idea of a portfolio encourages students to all participate. Dr. Siemens (Laureate Education Inc., 2008) explains other ways for instructors to encourage communications and individual contributions, such as having students role-play in their learning communities, having students post and contribute to communication within blogs, and bring in experts to support learning concepts through activities.
http://bigthink.com/ideas/39330
The following blog is from the point of view of an educator who takes pride in creating a learner-focused environment in their classroom. McLeod (2011) allows students to assess themselves and each other as he provides feedback to guide learning. The author of this blog also uses data-driven decision making to lead students towards success in learning and future knowledge.
References
Laureate Education, Inc. (Producer). (2008). Assessment of collaborative learning. [Video webcast]. Retrieved from http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=5701360&Survey=1&47=9580570&ClientNodeID=984645&coursenav=1&bhcp=1
McLeod, S. (2011). At the heart of my classroom? Student agency and continuous renewal. Retrieved from http://bigthink.com/ideas/39330
Palloff, R. M., & Pratt, K. (2005). Collaborating online: Learning together in community. San Francisco: Jossey-Bass.
Monday, October 10, 2011
Virtual Worlds Storyboard
The following document is a rough draft of my storyboard that will be used to create a video presentation about virtual worlds. Your feedback is welcomed and encouraged!
https://docs.google.com/document/d/11dHNQTaTBipkG0jD7lNg8sii2h1ewmbGlmVk1jUBonQ/edit?hl=en_US#
https://docs.google.com/document/d/11dHNQTaTBipkG0jD7lNg8sii2h1ewmbGlmVk1jUBonQ/edit?hl=en_US#
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